»The concept that underpins the environmental educational game ‘Entopolis’ is ultimately convincing thanks to its well thought-out approach to the highly relevant topic of insect biodiversity. It is characterized by both ecological and creative innovation, and targets a broad audience. The jury was particularly impressed by the playful yet coherent and accessible way in which knowledge is conveyed.«

Paula Raché

Anne Carolin Klosson

Three questions for Anne Carolin Klosson

How did the idea for "Entopolis" come about?
The idea for the game arose from the urgent need to increase awareness about this issue – and to do something about it. For my thesis I wanted to give some thought to what really mattered. After reading countless studies, I found myself returning to the topic. I quickly decided on this medium with the reasoning that it’s straightforward to make a game (in particular the serious game genre) if you want people to deal with issues with which they – supposedly! – have no connection.

What was your personal highlight in the development process for “Entopolis”? Was there a low point?
The development of the pictorial world was my high point. Finding the right visual language between fantasy and reality was not easy. But then, it started to be a lot of fun. Another personal highlight is to have succeeded in designing a product that is durable, repairable, resource-efficient and suitable for closed-loop recycling.

Where do you see your project in five years?
I would be thrilled to find a suitable publishing company for this educational game, namely a company that will ensure environmentally sound production conditions.